hello. This is FC Mobile.
Today, we would like to inform you about the planned second play improvement update.
Since the first play improvement update on November 9, we have reviewed the accumulated data through surveys and coaches' plays.
This process took some time, and we ask for your understanding that we were not able to inform you of future update plans sooner.
As I mentioned earlier, we are checking the various opinions and data provided through surveys and bulletin boards after the update.
We are developing direction for areas that need improvement.
Among them, the items for which testing and development are completed first will be confirmed through the second improvement update within December.
In addition to the items updated in December , there are items for which development is currently underway with direction for improvement.
We will provide additional detailed update schedule and contents for these items not too late after the December update.
The contents we are currently preparing for the second improvement update in December are as follows.
[ Items scheduled to be updated in December]
1. Improved weak performance
We are currently aware that players with weak feet are at an excessive disadvantage in shooting and passing situations in the game.
We are working with the goal of improving it so that you can experience a more reasonable experience depending on the stage of weakness.
We want to improve the phenomenon where the in-game usability of players with weak feet is significantly reduced, and what exactly will be the situation and content of this improvement?
We will inform you through a detailed notice later.
[ Major fixes]
- Adjusted weak performance in shooting and passing situations
2. Improvement of areas that feel less noticeable depending on the high or low level of key statistics related to the player's perception (dribbling, sprinting, shooting)
After the first improvement update, the difference in players' OVR and major stats is more noticeable than before, but we have confirmed your opinion that it is still insufficient.
Regarding shooting, the directors' opinions that they would like shooting situations to feel more fun,
We are also aware that additional improvements in dribbling and individual skills are needed to diversify scoring routes.
Accordingly, we are working on improving dribbling, player running speed, and shooting as a priority, and as mentioned before,
We plan to continuously revise areas related to stats and experience through constant feedback and data confirmation from coaches.
In particular, in the case of shooting, it is an area that has a large impact on play, so after making the first improvement in a limited range,
We plan to make further improvements in the future while considering play data, impact, and balance.
[ Major fixes]
- When dribbling while pressing the sprint button, the acceleration sensation has been adjusted compared to before.
- Some improvement in shooting experience according to stats
- La Croquetta, improved scoop turn movement
3. Adjustment of automatic tackle activation range
After the update, we confirmed the opinion that the automatic tackle range was wide and the efficiency of the defensive team was too high.
Defense through automatic tackling requires more detailed control, and we aim to find a reasonable balance between attack and defense by adjusting the range.
[ Major fixes]
- Some adjustments to the activation range of auto tackle
4. Adjustment of mid-range shooting balance in manager mode
After the update, we confirmed the opinion that there were many attempts at mid-range shots in Manager Mode regardless of tactics and formation, and that more diverse play patterns between tactics were needed.
By slightly adjusting the balance of mid-range shots in Manager Mode, we hope that the AI will be able to show more diverse play patterns in line with the formations and tactics set by managers.
[ Major fixes]
- Slight adjustments to mid-range shots in manager mode
[ Items scheduled to be updated in January]
In addition to the items mentioned above, the items currently in development with the goal of being updated in January are as follows.
Please understand that a little more time is needed due to additional review and development work on variables that arise during the improvement process.
As internal testing and review are ongoing, improvement items may change, and further details will be provided through a later notice.
■ Pass-related improvements
Currently, in the game, the flow of attack is interrupted due to occasional passes that do not proceed as intended, and even players with high pass-related statistics
We confirmed the phenomenon of passes with unknown trajectories and the occurrence of turnovers due to frequent pass reception misses.
We are also aware that this is contributing to the phenomenon where coaches do not feel that the stats based on a player's performance are reasonable.
Therefore, we are preparing updates based on the directions below to improve performance experience in passing situations.
However, in the case of pass adjustment, various variables such as half-line lobing passes and increased cross quality are affected, and all of the actual related codes are affected.
Please understand that it may take a little more time as we are currently undergoing testing as we make changes.
[ Major fixes]
- Improved pass/through pass ability reflection rate and overall speed
- Improved passing accuracy and blocking rate for players with high passing stats
■ Improved abnormal movements in manager mode
In the current manager mode, regardless of tactics and formation, players placed on the side show meaningless dribbling movements near the corner.
We are working on improving some abnormal decision-making phenomena.
The best goal in manager mode is to improve tactics, formations, and the characteristics of the players used so that they are clearly visible on the field.
Since we are working on improving the engine and code, please understand that we are giving priority to the players' decision-making areas that are causing problems.
[ Major fixes]
- Improved abnormal situation production by optimizing player decision-making in manager mode (especially dribbling near corners)
■ Improved whistle timing at the end of halftime
With the last update, the first improvement was made to the timing of the halftime whistle, but it is still not natural and the whistle sounds during attacking opportunities.
We are aware of the somewhat unusual timing of the game ending. We are currently working on developing these aspects so that they can be applied as closely as possible to the actual game.
[ Major fixes]
- Additional half-time whistle timing improvements
■ Improved attack efficiency in attack mode
We confirmed the opinion that when our team attacks in the current attack mode, the center back starts the attack in some opportunities and the attack efficiency is not good.
Through the update, we plan to improve the overall attack chance situation by eliminating the situation where the center back initiates the attack, thereby increasing the efficiency of scoring a goal.
[ Major fixes]
- Eliminates the phenomenon where the defender becomes the starting point when attacking in attack mode
■ Improvement of black screen phenomenon in attack mode
We have confirmed that when switching screens in the current attack mode, a black screen is sometimes displayed for a long time, which wastes time.
This phenomenon will be improved through updates.
[ Major fixes]
- Improved black screen phenomenon that occurs when playing attack mode
■ Improved defensive movements in cross situations
We have also made improvements in this area through the last update, but we have confirmed the areas you have expressed that are still lacking.
We plan to improve lethargic header defense by improving defenders' aggressiveness and interception abilities in cross and aerial ball situations so that you can enjoy the game through more diverse scoring routes.
[ Major fixes]
- When attacking crosses or aerial balls, the defender's aggressiveness in competition and defensive ability are improved according to the stats.
We at Nexon and EA are continuously closely checking and reviewing the opinions sent by directors.
We are conducting a lot of discussion, development, and testing with the goal of providing managers with a better FC mobile experience.
Game play is a delicate task where one change can affect many aspects, so please understand that a long period of testing, review, and development is required.
For items that were not included in today's notice but are being prepared to be included in future updates, we will provide notice through notice as soon as a more specific schedule and direction are decided.
Additionally, we would like to inform you about the results of the update survey conducted after the November update.
Although it has improved compared to before, we sympathize with what you feel is still lacking, and we will strive to provide detailed information about the content and process being prepared even after today's announcement.
We would like to thank all the managers who took the time to participate in the survey, and FC Mobile will strive to improve the game experience.